So you wanna Hack Roblox, eh?
Playing a game like Roblox is frustrating enough. With a community as powerful and influential as Roblox’s, it can be hard fitting in to certain groups. As a new player, cyber bullying is one of your biggest threats. Even us seasoned players know how harmful words can be, especially if you don’t have the money to afford trending items, builders club, or anything premium the game has to offer. The bullying doesn’t end online though – multiple schools have reported Roblox to be the number one hub for slander, and have warned parents against Children’s use of the online game. As much as I’d like to blame the game creators for not taking preventative measures to stop this from happening, I cannot. The only thing Roblox can be held accountable for is how costly it is for parents and children to utilize their online platform – and to say playing is getting progressively more affordable would be downright incorrect. Over the years Roblox has taken advantage of their growth, maximizing profits for the sake of “growing their community”. Evidence has suggested otherwise, indicating profit margins to be astronomical, even when accounting things like development/monthly fees/legal costs and other necessary business expenses. And with the death of the Tix currency, it can be assumed how important it is for the million dollar corporation to maintain their one and only goal: Profit.
When maintaining a community it’s suggested you take criticism constructively, using it as a tool to leverage favor among those that seek it, which is exactly what the game creators tend to avoid doing. For years users have been requesting free-to-play features, requesting that developers of the game implement offers walls that users can complete in order to earn their in-game currency Robux. To no avail, the Roblox Corporation declined the implementation saying it was downright unfavorable. Suggestions were made regarding the decrease in Robux prices, pleading the creators to reduce the prices, theorizing how beneficial it’d be for Roblox’s long-term growth. Although this would be a small sacrifice, the risks outweigh the benefits substantially. Even then it was said that prices were fixated for reasons, none of which were ever specified on any occasion, it can be assumed that there was no real reason behind it. Just goes to show how absolutely important is it for the Corporation to meet the bottom line. Regardless of whether it’d affect users.